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Devlog
v0.5.2 - Whoops!
September 02, 2018
by
microbored
So, for some reason I thought that I had actually fixed the bug with the release yesterday, but I think I accidentally pushed an old build up. Sorry about that! This release fixes an issue where UI el...
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v0.5.1 - Bugfix
September 01, 2018
by
microbored
#changelog, #bugfix
Hey there! I accidentally introduced a bug while working on some of the UI elements in v0.5.0. This update makes sure to deselect the event system UI when the pause menu is hidden. Sorry about that! P...
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v0.5.0 - New level, and updater!
August 31, 2018
by
microbored
#release, #auto-updater
Just released v0.5.0, which includes a 4th level, and the game will now automatically see if it's the latest version of itself using the Itch.io API, and will prompt you to download if there's an upda...
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v0.3 Released -- now with 3 levels!
August 31, 2018
by
microbored
#gamejam, #brackeys, #level design
Just a quick update today! If you've played the previous versions of this game, the levels I built then were mostly so I could build all the functionality (portals, gates, platforms, the ICO, level tr...
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v0.2 Released
August 30, 2018
by
microbored
#release, #WIP, #bug-fixes
Hey peeps! Just released an update to Lumina, with some important things fixed. The Credits screen will now reload the game when you hit new game, the cursor is visible, and the esc key is disabled on...
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